retrofw-jiljil/src/graphics.h

9 lines
266 B
C

void clear_screen(SDL_Surface*);
void game_over_animation(SDL_Surface*);
void game_won_animation(SDL_Surface*);
void print_board(SDL_Surface*);
void move_board(int, SDL_Surface*);
void print_score(int, int, int, SDL_Surface*);
SDL_Surface* load_asset(char path[]);