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void clear_screen(SDL_Surface*);
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void game_over_animation(SDL_Surface*);
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void game_won_animation(SDL_Surface*);
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void print_board(SDL_Surface*);
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void move_board(int, SDL_Surface*);
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void print_score(int, int, int, SDL_Surface*);
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SDL_Surface* load_asset(char path[]);
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